![]() ![]() ![]() You have to approach this one carefully from the south. If you have a mortar unit, be sure to keep it where it won’t automatically fire on an IRHT in range (the toggle for auto/manual firing often does not work, so keep the mortar team out of IRHT range always). ![]() Use an RE squad to build a fuel cache after you cap the point. An HMG to pin and a couple of rifleman squads to kill, and whatever else you start with, should be plenty. The defender is usually just one sturmpio or panzerfusilier unit. ![]() There are IRHTs nearby to the SW and NE, but you should be able to avoid their beams as you approach. This is just an ordinary territory point sitting out in a field immediately NNW of your base. Here’s an image of the tactical mini-map, with the points you have to take numbered in the order you should take them. because they have good artillery and because it isn’t a mission that requires super-duper infantry. If you use Able Co., though, you shouldn’t use paradrops until you’ve killed most or all of the IRHTs. Overall the mission is not that hard if you have your basic tactics down, and apparently there is no time limit, so it is pretty doable even at level 5 difficulty, with any company. (Sometimes when the alert level rises, a couple of German infantry squads run out and attack you, but most of the time nothing happens.) So, before you can attack the German forces and their command trucks at any given point on the map, you should first sneak up on all the nearby IRHTs from the back or side, and destroy them without ever getting into their beams. (This doesn’t always happen with recon flights, particularly if the flight path doesn’t go over an IRHT, so you can start to use recon more as you eliminate IRHTs.) The UI provides a useful meter of this alert level, and when it reaches its maximum level, the command trucks will flee the map and you’ll lose the mission. If you do, the German “alert level” will go up. The catch is that you’re not supposed to use indirect fire on the IRHTs, or get into their beams, or fly over them with (recon or paratroop) planes. If you kill all eight of the IRHTs before you kill the last of the command trucks, you win gold. The trucks are guarded not only by German infantry and armor, but also by eight infrared searchlight halftracks (IRHTs), which supposedly use scanning IR beams to see through obstacles and detect approaching enemy units (i.e. The main goal is to destroy three well guarded command trucks. Guides: Official Beginners Guide - Steam guides - COH2.The Espeler mission is a lengthy one requiring a specific sequence of movements around a large map, with more than a dozen firefights. Replay Files: How to Watch CoH3 Replay Files - How to Watch CoH3 Replays Without FOW.Beginner's Guide to CoH3 Skirmish/Multiplayer (1) (2).Official CoH3 Bootcamp Series: Beginner Guide, Intermediate Guide, Advanced Guide.Also be respectful and maintain reddiquette with regards to voting. Keep game related historical debates military in nature. Only link your own content if you're a participating member of the community. Any memes or 'reaction' posts must either feature game content and/or a decent level of creative input referring to the game - example. either use a flair tag or mention it in the title. Tag which game in the series you are talking about. Company of Heroes is a highly acclaimed real-time strategy series it uses tactical gameplay and engaging aesthetics to create dramatic Second World War battlefields.Ĭome here for the latest news and conversations about all games in the series. ![]()
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